Audio/visual:

The target audience for this film is teenagers and young adults
(15-25), this is because it contains very strong language and has graphic scenes. Stereotypically this movie would be aimed towards males, because generally females wouldn't like the graphic humour.







interactive:

 For this game the target audience is for young males between the ages of 15-25 because the content is very graphic. women stereotypically wouldn't like this game because it has violence, where as men are sterotypically more likely to enjoy this game because it has a lot of action and violence.


Fortnight would have target males between the ages of 10-20, this is because it has a lot of action but also has a cartoony setting.




Comments

  1. You need to include an example from the published sector too.

    You need to consider the audience a little more broadly. It's simplistic to assume that females don't like graphic humour, irrespective of gender the most important thing is whether you like graphic humour, or violence even if that is the stereotype. You need to consider more in terms of psychographic measures, interests, genre preferences and so on. Your analysis of Fortnite is a little vague to. Ask yourself what in the game is likely to appeal to target audiences.

    Reply to this post with the detail I have requested.

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